Scripting/Squirrel/Functions/Sphere.Radius: Difference between revisions
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Decent 946 (talk | contribs) (Created page with "allows you to check Sphere's Radius. == Syntax == <pre>Sphere.Radius</pre> == Example == <source lang=D> function onSphereEntered( player, Sphere ) { MessagePlayer( "y...") |
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Revision as of 20:04, 13 March 2016
allows you to check Sphere's Radius.
Syntax
Sphere.Radius
Example
function onSphereEntered( player, Sphere )
{
MessagePlayer( "you have entered in a Sphere, Sphere's Radius"+ Sphere.Radius, player );
}
Notes
[onSphereEntered] was used in this example..