Scripting/Squirrel/Functions/Sphere.Radius: Difference between revisions

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(Created page with "allows you to check Sphere's Radius. == Syntax == <pre>Sphere.Radius</pre> == Example == <source lang=D> function onSphereEntered( player, Sphere ) { MessagePlayer( "y...")
 
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function onSphereEntered( player, Sphere )
function onSphereEntered( player, Sphere )
{
{
   MessagePlayer( "you have entered in a Sphere, Sphere's Radius"+ Sphere.Radius, player );
   MessagePlayer( "you have entered in a Sphere, Sphere's Radius: "+ Sphere.Radius, player );
}
}
</source>
</source>
=== Notes ===
=== Notes ===
  [[http://wiki.vc-mp.org/wiki/OnSphereEntered|''onSphereEntered'']] was used in this example..
  [[http://wiki.vc-mp.org/wiki/OnSphereEntered|''onSphereEntered'']] was used in this example..

Revision as of 20:05, 13 March 2016

allows you to check Sphere's Radius.

Syntax

Sphere.Radius


Example

function onSphereEntered( player, Sphere )
{
   MessagePlayer( "you have entered in a Sphere, Sphere's Radius: "+ Sphere.Radius, player );
}

Notes

[onSphereEntered] was used in this example..