Scripting/Squirrel/Functions/Sphere.Radius

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allows you to check Sphere's Radius.

Syntax

Sphere.Radius


Example

function onSphereEntered( player, Sphere )
{
   MessagePlayer( "you have entered in a Sphere, Sphere's Radius: "+ Sphere.Radius, player );
}

Notes

[onSphereEntered] was used in this example..