Scripting/Squirrel/Functions/Vehicle.SetPart: Difference between revisions

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(Created page with "==Description== Removes, repairs or crashes a part from the car. ==Usage== [code]vehicle.SetPart(part,state);[/code] ==Arguments== part: Part's ID state: Crashing state ==P...")
 
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==Usage==
==Usage==
[code]vehicle.SetPart(part,state);[/code]
<code>vehicle.SetPart(part,state);</code>


==Arguments==
==Arguments==
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==Parts==
==Parts==
(these were tested on a custom vehicle)
(these were tested on a custom vehicle)
0 = front bumper
0 = front bumper
1 = back bumper
1 = back bumper
2 = right door from front view
2 = right door from front view
3 = left door from front view
3 = left door from front view
8 = trunk
 
9 = hood
8 = hood
 
9 = trunk


==Crashing states==
==Crashing states==
0 = not affected part
0 = not affected part
1 = crashed part
1 = crashed part
2 = chashed #2, only valable to trunks and hoods
2 = chashed #2, only valable to trunks and hoods
3 = missing part
3 = missing part

Revision as of 13:04, 26 August 2017

Description

Removes, repairs or crashes a part from the car.

Usage

vehicle.SetPart(part,state);

Arguments

part: Part's ID state: Crashing state

Parts

(these were tested on a custom vehicle)

0 = front bumper

1 = back bumper

2 = right door from front view

3 = left door from front view

8 = hood

9 = trunk

Crashing states

0 = not affected part

1 = crashed part

2 = chashed #2, only valable to trunks and hoods

3 = missing part