Scripting/Squirrel/Functions/cRGB: Difference between revisions

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== Arguments ==
== Arguments ==


* ''int'' '''r''' - Red
* ''int'' (''byte'') '''r''' - Red
* ''int'' '''g''' - Green
* ''int'' (''byte'') '''g''' - Green
* ''int'' '''b''' - Blue
* ''int'' (''byte'') '''b''' - Blue


== Example ==
== Example ==
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{
{
MessagePlayer("You're now red!", player);
MessagePlayer("You're now red!", player);
player.Color = Color(255, 0, 0);
player.Color = RGB(255, 0, 0);
}  
}  
else if ( cmd == "green" )  
else if ( cmd == "green" )  
{
{
MessagePlayer("You're now green!", player);
MessagePlayer("You're now green!", player);
player.Color = Color(0, 255, 0);
player.Color = RGB(0, 255, 0);
}
}
else if ( cmd == "blue" )  
else if ( cmd == "blue" )  
{
{
MessagePlayer("You're now blue!", player);
MessagePlayer("You're now blue!", player);
player.Color = Color(0, 0, 255);
player.Color = RGB(0, 0, 255);
}
}
}
}
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{{Scripting/Squirrel/Functions/Data Structures}}
{{Scripting/Squirrel/Functions/Data Structures}}
[[Category:Scripting/Squirrel/Functions/Data_Structures]]

Latest revision as of 18:01, 30 January 2017

Creates an instance and returns the pointer.

Syntax

RGB( r, g, b )

Arguments

  • int (byte) r - Red
  • int (byte) g - Green
  • int (byte) b - Blue

Example

function onPlayerCommand( player, cmd, text )
{
	if( cmd == "red" )
	{
		MessagePlayer("You're now red!", player);
		player.Color = RGB(255, 0, 0);
	} 
	else if ( cmd == "green" ) 
	{
		MessagePlayer("You're now green!", player);
		player.Color = RGB(0, 255, 0);
	}
	else if ( cmd == "blue" ) 
	{
		MessagePlayer("You're now blue!", player);
		player.Color = RGB(0, 0, 255);
	}
}

Notes

Call onPlayerCommand was used in this example. More info in the page.

Related Functions