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	<title>Template:Scripting/Squirrel/Functions/Client GUITypes - Revision history</title>
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	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Template:Scripting/Squirrel/Functions/Client_GUITypes&amp;diff=19402&amp;oldid=prev</id>
		<title>Ysc3839 at 06:38, 29 July 2016</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Template:Scripting/Squirrel/Functions/Client_GUITypes&amp;diff=19402&amp;oldid=prev"/>
		<updated>2016-07-29T06:38:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://wiki.vc-mp.org/index.php?title=Template:Scripting/Squirrel/Functions/Client_GUITypes&amp;amp;diff=19402&amp;amp;oldid=19400&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Ysc3839</name></author>
	</entry>
	<entry>
		<id>http://wiki.vc-mp.org/index.php?title=Template:Scripting/Squirrel/Functions/Client_GUITypes&amp;diff=19400&amp;oldid=prev</id>
		<title>Ysc3839: Created page with &quot;=== GUIElement ===    There aren&#039;t actually any instances of GUIElement, but it is the base class for all other GUI element classes. This means that all properties and functio...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.vc-mp.org/index.php?title=Template:Scripting/Squirrel/Functions/Client_GUITypes&amp;diff=19400&amp;oldid=prev"/>
		<updated>2016-07-29T06:30:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=== GUIElement ===    There aren&amp;#039;t actually any instances of GUIElement, but it is the base class for all other GUI element classes. This means that all properties and functio...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=== GUIElement ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There aren&amp;#039;t actually any instances of GUIElement, but it is the base class for all other GUI element classes. This means that all properties and functions it has also work on other GUI elements. GUI element flags are used in several places, the available flag constants are:&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_NONE&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_VISIBLE&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_DISABLED&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_BACKGROUND&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_BORDER&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_SHADOW&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_DRAGGABLE&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_CLIP&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_WRAP&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_AUTO_RESIZE&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_INHERIT_ALPHA&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_ANIMATION&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_TABSTOP&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_MOUSECTRL&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_KBCTRL&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_SCROLLABLE&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_TEXT_SHADOW&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_TEXT_TAGS&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_DEPTH_TEST&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_3D_ENTITY&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_CACHE_TEXTURE&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_CHECKBOX_CHECKED&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_EDITBOX_MASKINPUT&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_LISTBOX_MULTISELECT&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_LISTBOX_SORTING&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_MEMOBOX_TOPBOTTOM&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_SCROLLBAR_HORIZ&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_WINDOW_TITLEBAR&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_WINDOW_CLOSEBTN&lt;br /&gt;
&lt;br /&gt;
* GUI_FLAG_WINDOW_RESIZABLE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;AddChild(element)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: GUIElement. Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Makes the specified element a child of this element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;IsChildOf(element)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: GUIElement. Return type: bool.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Returns true if this element is the child of the specified element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;Detach()&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Detaches this element from its parent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;MoveForward()&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Moves the siblign element right in front of this one behind it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;MoveBackward()&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Moves the sibling element right behind this element to the front of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;SendToTop()&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Moves this element on top of all other sibling elements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;SendToBottom()&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Moves this element to the bottom of all other sibling elements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;Position&amp;#039;&amp;#039;&amp;#039; (bound)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: VectorScreen&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;Size&amp;#039;&amp;#039;&amp;#039; (bound)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: VectorScreen&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;Position3D&amp;#039;&amp;#039;&amp;#039; / &amp;#039;&amp;#039;&amp;#039;Pos3D&amp;#039;&amp;#039;&amp;#039; (bound)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: Vector&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;Rotation3D&amp;#039;&amp;#039;&amp;#039; (bound)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: Vector&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;Size3D&amp;#039;&amp;#039;&amp;#039; (bound)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: Vector&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;Set3DTransform(position, rotation, size)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: Vector, Vector, Vector. Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Sets the 3D transformation of this element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;Colour&amp;#039;&amp;#039;&amp;#039; / &amp;#039;&amp;#039;&amp;#039;Color&amp;#039;&amp;#039;&amp;#039; (bound)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: Colour&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;TextColour&amp;#039;&amp;#039;&amp;#039; / &amp;#039;&amp;#039;&amp;#039;TextColor&amp;#039;&amp;#039;&amp;#039; (bound)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: Colour&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;Alpha&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;Text&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: string&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;TextSize&amp;#039;&amp;#039;&amp;#039; (read-only)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: VectorScreen&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Size on the screen of the text in this element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;TextAlignment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Sets the alignment of text. Available constants are:&lt;br /&gt;
&lt;br /&gt;
* GUI_ALIGN_LEFT&lt;br /&gt;
&lt;br /&gt;
* GUI_ALIGN_RIGHT&lt;br /&gt;
&lt;br /&gt;
* GUI_ALIGN_TOP&lt;br /&gt;
&lt;br /&gt;
* GUI_ALIGN_BOTTOM&lt;br /&gt;
&lt;br /&gt;
* GUI_ALIGN_CENTERV&lt;br /&gt;
&lt;br /&gt;
* GUI_ALIGN_CENTERH&lt;br /&gt;
&lt;br /&gt;
* GUI_ALIGN_CENTER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;FontName&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: string&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;FontSize&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;FontFlags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Available flag constants are:&lt;br /&gt;
&lt;br /&gt;
* GUI_FFLAG_NONE&lt;br /&gt;
&lt;br /&gt;
* GUI_FFLAG_BOLD&lt;br /&gt;
&lt;br /&gt;
* GUI_FFLAG_ITALIC&lt;br /&gt;
&lt;br /&gt;
* GUI_FFLAG_ULINE&lt;br /&gt;
&lt;br /&gt;
* GUI_FFLAG_STRIKE&lt;br /&gt;
&lt;br /&gt;
* GUI_FFLAG_NOAA&lt;br /&gt;
&lt;br /&gt;
* GUI_FFLAG_OUTLINE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;TextPaddingTop&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;TextPaddingBottom&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;TextPaddingLeft&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;TextPaddingRight&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;Flags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;AddFlags(flags)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: int. Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;RemoveFlags(flags)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: int. Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GUIButton ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIButton()&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIButton(position, size, colour)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIButton(position, size, colour, text)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour, string&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIButton(position, size, colour, text, flags)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour, string, int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GUICanvas ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUICanvas()&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GUICheckbox ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUICheckbox()&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUICheckbox(position, colour)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, Colour&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUICheckbox(position, colour, flags)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, Colour, int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GUIEditbox ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIEditbox(position, size, colour)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIEditbox(position, size, colour, text)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour, string&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIEditbox(position, size, colour, text, flags)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour, string, int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;HasTextSelected&amp;#039;&amp;#039;&amp;#039; (read-only)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: bool&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;TextSelection&amp;#039;&amp;#039;&amp;#039; (read-only)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: string&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;SelectText(startIndex, endIndex)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: int, int. Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;CursorPos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GUILabel ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUILabel()&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUILabel(position, colour)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, Colour&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUILabel(position, colour, text)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, Colour, string&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUILabel(position, colour, text, flags)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, Colour, string, int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GUIListbox ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIListbox()&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIListbox(position, size)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIListbox(position, size, colour, selectedColour)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour, Colour&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIListbox(position, size, colour, selectedColour, flags)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour, Colour, int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;Items&amp;#039;&amp;#039;&amp;#039; (read-only)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: array&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;AddItem(item)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: string. Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;RemoveItem(item)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: string. Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;Clean()&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Removes all items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;ItemCount&amp;#039;&amp;#039;&amp;#039; (read-only)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;SelectedCount&amp;#039;&amp;#039;&amp;#039; (read-only)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;SelectedColour&amp;#039;&amp;#039;&amp;#039; (bound)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: Colour&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Background colour of selected items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GUIMemobox ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIMemobox()&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIMemobox(position, size, colour)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIMemobox(position, size, colour, flags)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour, int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;AddLine(line)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: string. Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;AddLine(line, colour)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: string, Colour. Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;Clear()&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;DisplayPos&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: float&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;LineHeight&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;LineCount&amp;#039;&amp;#039;&amp;#039; (read-only)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;HistorySize&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GUIProgressBar ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIProgressBar()&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIProgressBar(position, size, colour)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIProgressBar(position, size, colour, selectedColour)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour, Colour&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIProgressBar(position, size, colour, selectedColour, flags)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour, Colour, int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIProgressBar(position, size, colour, selectedColour, flags, endValue)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour, Colour, int, float&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: float&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;MaxValue&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: float&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;BackgroundShade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: float&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;Thickness&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;StartColour&amp;#039;&amp;#039;&amp;#039; (bound)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: Colour&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;EndColour&amp;#039;&amp;#039;&amp;#039; (bound)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: Colour&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GUIScrollbar ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIScrollbar()&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIScrollbar(position, size)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIScrollbar(position, size, colour)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIScrollbar(position, size, colour, flags)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour, int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;SetParams(contentSize, stepSize, barPosition, barSize)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: float, float, float, float. Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;ContentSize&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: float&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;StepSize&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: float&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;BarSize&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: float&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;BarPosition&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: float&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;BackgroundShade&amp;#039;&amp;#039;&amp;#039; / &amp;#039;&amp;#039;&amp;#039;BGShade&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: float&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GUISprite ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUISprite()&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUISprite(fileName, position)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: string, VectorScreen&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUISprite(fileName, position, colour)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: string, VectorScreen, Colour&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUISprite(fileName, position, colour, flags)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: string, VectorScreen, Colour, int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;TextureSize&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: VectorScreen&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;TopLeftUV&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: Vector&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;BottomRightUV&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: Vector&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;SetTexture(fileName)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: string. Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Function &amp;#039;&amp;#039;&amp;#039;Resize()&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Return type: void.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GUIWindow ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIWindow()&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIWindow(position, size, colour)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIWindow(position, size, colour, text)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour, string&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Constructor &amp;#039;&amp;#039;&amp;#039;GUIWindow(position, size, colour, text, flags)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Parameter types: VectorScreen, VectorScreen, Colour, string, int&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;DragOffset&amp;#039;&amp;#039;&amp;#039; (read-only)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: VectorScreen&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Property &amp;#039;&amp;#039;&amp;#039;TitleColour&amp;#039;&amp;#039;&amp;#039; (bound)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Type: Colour&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Ysc3839</name></author>
	</entry>
</feed>