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| This is called when a player dies. e.g.: drowned or self-kill.
| | #REDIRECT [[Scripting/Squirrel/Events/OnPlayerDeath]] |
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| == Syntax ==
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| <pre>function onPlayerDeath( player, reason )</pre>
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| == Arguments ==
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| * [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] '''player''' - The player that died
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| * ''int'' '''reason''' - [[OnPlayerDeath#Death_Reasons|Death reason]]
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| === Death Reasons ===
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| * '''''Death from falling''''' - 44 '''(WEP_FALL)'''
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| * '''''Death from an explosion''''' - 41
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| * '''''Death from drowning''''' - 43 '''(WEP_DROWNED)'''
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| * '''''Death from dying in a car''''' - 39 '''(WEP_VEHICLE)'''
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| * '''''Suicide''''' - 70 '''(WEP_SUICIDE)'''
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| == Example ==
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| <source lang="squirrel">
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| function onPlayerDeath( player, reason )
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| {
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| switch (reason)
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| {
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| case 44:
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| {
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| Message(player.Name + " fell down and died.");
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| break;
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| }
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| case 41:
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| {
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| Message(player.Name + " exploded to bits!");
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| break;
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| }
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| case 43:
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| {
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| Message(player.Name + " drowned to death.");
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| break;
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| }
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| case 39:
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| {
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| Message(player.Name + " died in a car accident.");
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| break;
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| }
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| case 70:
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| {
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| Message(player.Name + " suicided.");
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| break;
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| }
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| }
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| }
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| </source>
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| === Notes ===
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| The functions [[Scripting/Squirrel/Functions/Message|Message]] and [[Scripting/Squirrel/Functions/Player.Name|Player.Name]] were used in this example. More info about them in corresponding pages.
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| == Related Functions ==
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| {{Scripting/Squirrel/Events/Player_Events}}
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Latest revision as of 19:24, 18 April 2016