Scripting/Squirrel/Functions/Checkpoint.World: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
No edit summary |
No edit summary |
||
(One intermediate revision by one other user not shown) | |||
Line 2: | Line 2: | ||
== Syntax == | == Syntax == | ||
<pre>Checkpoint.World | <pre>Checkpoint.World</pre> | ||
== Arguments == | == Arguments == | ||
Line 25: | Line 25: | ||
{{Scripting/Squirrel/Functions/Checkpoint_Functions}} | {{Scripting/Squirrel/Functions/Checkpoint_Functions}} | ||
[[Category:Scripting/Squirrel/Functions/Checkpoint_Functions]] |
Latest revision as of 18:00, 30 January 2017
This function changes the world of a checkpoint.
Syntax
Checkpoint.World
Arguments
- int world - The world id
Example
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "setcpworld" )
{
FindCheckpoint(0).World = 100;
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.