Scripting/Squirrel/Functions/Quaternion: Difference between revisions
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== Syntax == | == Syntax == | ||
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== Description == | |||
Quaternion is used to locate fourth dimensional points | |||
=== Notes === | === Notes === | ||
Prefer to use Vector as it is easier | |||
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{{Scripting/Squirrel/Functions/Data Structures}} | {{Scripting/Squirrel/Functions/Data Structures}} | ||
[[Category:Scripting/Squirrel/Functions/Data_Structures]] |
Latest revision as of 18:01, 30 January 2017
Syntax
Quaternion( X, Y, Z, W )
Arguments
- float X - X coordinate
- float Y - Y coordinate
- float Z - Z coordinate
- float W - Rotation
Example
function onPlayerCommand( player, cmd, passed )
{
if ( cmd == "resetangles" )
{
player.Angle = Quaternion(0, 0, 0, 0);
}
}
Description
Quaternion is used to locate fourth dimensional points
Notes
Prefer to use Vector as it is easier