Scripting/Squirrel/Functions/GetWeaponName: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
No edit summary |
No edit summary |
||
Line 31: | Line 31: | ||
{{Scripting/Squirrel/Functions/Game_Functions}} | {{Scripting/Squirrel/Functions/Game_Functions}} | ||
[[Category:Scripting/Squirrel/Functions/Game_Functions]] |
Latest revision as of 18:05, 30 January 2017
This function will get the weapon name from a given ID.
Syntax
GetWeaponName( id )
Arguments
- int id - The ID of the weapon
Return value
- string name - The name of the weapon
Example
function onPlayerWeaponChange( player, oldWep, newWep )
{
if(oldWep != newWep)
{
ClientMessage("You changed your Weapon to : "+GetWeaponName(newWep),player,255,255,255);
}
return 1;
}
Notes
Call onPlayerWeaponChange were used in this example. More info about them in the corresponding pages.