Scripting/Squirrel/Functions/ResetAllWeaponData: Difference between revisions
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(Created page with "This function will reset a weapon's settings to the defaults. (damage, range, etc) == Syntax == <pre>ResetAllWeaponData( )</pre> == Arguments == * '''N/A''' == Example ==...") |
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== Example == | == Example == | ||
The following example will | The following example will reset all weapons data to defaults. | ||
<source lang=squirrel> | <source lang=squirrel> | ||
function onPlayerCommand( player, cmd, text ); | function onPlayerCommand( player, cmd, text ); | ||
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{{Scripting/Squirrel/Functions/Weapon Functions}} | {{Scripting/Squirrel/Functions/Weapon Functions}} | ||
[[Category:Scripting/Squirrel/Functions/Weapon_Functions]] |
Latest revision as of 22:06, 30 January 2017
This function will reset a weapon's settings to the defaults. (damage, range, etc)
Syntax
ResetAllWeaponData( )
Arguments
- N/A
Example
The following example will reset all weapons data to defaults.
function onPlayerCommand( player, cmd, text );
{
if( cmd == "resetweapons" )
{
ResetAllWeaponData( );
Message( "All weapons were reseted to default settings !!" );
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.