OnPickupPickedUp: Difference between revisions
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== | ==Description== | ||
Checks if a object is picked up. | |||
==Syntax== | |||
<code>function onPickupPickedUp( player, pickup )</code> | |||
==Example== | |||
<source lang="squirrel"> | |||
function onPickupPickedUp( player, pickup ) | function onPickupPickedUp( player, pickup ) | ||
{ | { | ||
Line 7: | Line 12: | ||
{ | { | ||
MessagePlayer( "You earn 50$", player ); | MessagePlayer( "You earn 50$", player ); | ||
player.Cash += 50; | player.Cash += 50; | ||
} | |||
} | } | ||
</source> | |||
[[Category: | == Related Functions == | ||
{{Scripting/Squirrel/Events/Pickup_Events}} | |||
[[Category:Scripting/Squirrel/Events/Pickup_Events]] |
Latest revision as of 22:12, 30 January 2017
Description
Checks if a object is picked up.
Syntax
function onPickupPickedUp( player, pickup )
Example
function onPickupPickedUp( player, pickup )
{
if ( pickup.Model == 408 )
{
MessagePlayer( "You earn 50$", player );
player.Cash += 50;
}
}
Related Functions
- onPickupClaimPicked( player, pickup )
- onPickupPickedUp( player, pickup )
- onPickupRespawn( pickup )