Scripting/Squirrel/Client Events/GUI::ElementRelease: Difference between revisions
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Kennedyarz (talk | contribs) (Created page with ". == Syntax == <pre>player - The instance.</pre> == Arguments == * player * GUIButton == Example == Test<- { Hello = null } <source lang=squirrel>function Script::Scrip...") |
Kennedyarz (talk | contribs) |
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== Example == | == Example == | ||
<source lang=squirrel> | |||
Test<- | Test<- | ||
{ | { | ||
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} | } | ||
function Script::ScriptLoad() | |||
{ | { | ||
Test.Hello = GUIButton(VectorScreen(400,380), VectorScreen(200, 22), Colour(75,75,75), "Press Here", GUI_FLAG_BORDER | GUI_FLAG_VISIBLE); | Test.Hello = GUIButton(VectorScreen(400,380), VectorScreen(200, 22), Colour(75,75,75), "Press Here", GUI_FLAG_BORDER | GUI_FLAG_VISIBLE); |
Latest revision as of 22:35, 1 June 2017
.
Syntax
player - The instance.
Arguments
- player
- GUIButton
Example
Test<-
{
Hello = null
}
function Script::ScriptLoad()
{
Test.Hello = GUIButton(VectorScreen(400,380), VectorScreen(200, 22), Colour(75,75,75), "Press Here", GUI_FLAG_BORDER | GUI_FLAG_VISIBLE);
}
function GUI::ElementClick(element, mouseX, mouseY)
{
if (element == Test.Hello)
{
Console.Print("Hello. welcome to VCMP")
}
}
Notes
The event Script::ScriptLoad and function Console::Print were used in in this example. More info about them in the corresponding pages.