Scripting/Squirrel/Functions/PlaySoundForWorld: Difference between revisions
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else | else | ||
{ | { | ||
PlaySoundForWorld( | PlaySoundForWorld(player.UniqueWorld, text.tointeger()); | ||
} | } | ||
} | } | ||
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{{Scripting/Squirrel/Functions/Game Functions}} | {{Scripting/Squirrel/Functions/Game Functions}} | ||
[[Category:Scripting/Squirrel/Functions/Game_Functions]] |
Latest revision as of 17:19, 25 September 2017
This Function will Play Sounds for any specific World
Syntax
PlaySoundForWorld(worldID, soundID)
Arguments
- int worldID - The world ID.
- int soundID - The sound ID.
Example
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "playsound" )
{
if ( !text )
{
MessagePlayer("Syntax: /playsound [Sound ID]", player);
}
else
{
PlaySoundForWorld(player.UniqueWorld, text.tointeger());
}
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.