Scripting/Squirrel/Functions/NewTimer: Difference between revisions
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== Syntax == | |||
{{Scripting/ | <pre>NewTimer( func, time, repeat, ... );</pre> | ||
== Arguments == | |||
* ''string'' '''func''' - the function to call when the timer ends (in a string format) | |||
* ''int'' '''time''' - the time before the function call | |||
* ''int'' '''repeat''' - how many times to repeat the process (1 just to execute once), 0 to execute forever | |||
* '''...''' - function (func) parameters | |||
== Example == | |||
<source lang="squirrel"> | |||
function onPlayerCommand( player, cmd, text ) | |||
{ | |||
if ( cmd == "count" ) | |||
{ | |||
Message( "[#ffffff]<<<Odliczanie>>>>" ); | |||
NewTimer( "ClientMessageToAll", 1000, 1, "-> 3",28, 255, 11 ); | |||
NewTimer( "ClientMessageToAll", 2000, 1, "-> 2",24, 255, 241 ); | |||
NewTimer( "ClientMessageToAll", 3000, 1, "-> 1",249, 57, 56 ); | |||
NewTimer( "ClientMessageToAll", 4000, 1, "-----> START <------",1000, 1500, 300 ); | |||
} | |||
} | |||
</source> | |||
=== Notes === | |||
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages. | |||
== Related Functions == | |||
{{Scripting/Squirrel/Functions/Timer Functions}} | |||
[[Category:Scripting/Squirrel/Functions/Timer_Functions]] |
Latest revision as of 20:14, 18 February 2018
Syntax
NewTimer( func, time, repeat, ... );
Arguments
- string func - the function to call when the timer ends (in a string format)
- int time - the time before the function call
- int repeat - how many times to repeat the process (1 just to execute once), 0 to execute forever
- ... - function (func) parameters
Example
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "count" )
{
Message( "[#ffffff]<<<Odliczanie>>>>" );
NewTimer( "ClientMessageToAll", 1000, 1, "-> 3",28, 255, 11 );
NewTimer( "ClientMessageToAll", 2000, 1, "-> 2",24, 255, 241 );
NewTimer( "ClientMessageToAll", 3000, 1, "-> 1",249, 57, 56 );
NewTimer( "ClientMessageToAll", 4000, 1, "-----> START <------",1000, 1500, 300 );
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.