Scripting/Squirrel/Functions/Player.RemoveWeapon: Difference between revisions
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==Usage== | ==Usage== | ||
Removes a weapon from the player's inventory. | Removes a weapon from the player's inventory. Returns void. | ||
==Syntax== | ==Syntax== | ||
<code> player.RemoveWeapon(WEAPON_ID)</code> | <code> player.RemoveWeapon(int WEAPON_ID)</code> | ||
==Example== | ==Example== | ||
<source lang=squirrel> | |||
< | function onPlayerCommand(player, cmd, text) { | ||
if (cmd == "remweps") { | |||
function onPlayerCommand( player, cmd, text ) | try { | ||
{ | for (local i = 0; i < 9; ++i) { | ||
player.RemoveWeapon(i); | |||
} | |||
} | |||
catch(e) { | |||
} | |||
} | } | ||
} | } | ||
</source> | |||
</ |
Latest revision as of 10:49, 26 April 2019
Usage
Removes a weapon from the player's inventory. Returns void.
Syntax
player.RemoveWeapon(int WEAPON_ID)
Example
function onPlayerCommand(player, cmd, text) {
if (cmd == "remweps") {
try {
for (local i = 0; i < 9; ++i) {
player.RemoveWeapon(i);
}
}
catch(e) {
}
}
}