Scripting/Squirrel/Events/Player/onPlayerCommand: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
(Created page with "__NOTOC__ This is called when a player uses a command. == Syntax == <pre>function onPlayerCommand( player, cmd, parameters )</pre> == Parameters == * string '''player''' -...") |
(→Notes) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 8: | Line 8: | ||
== Parameters == | == Parameters == | ||
* string '''player''' - The | * string '''player''' - The player that use command. | ||
* string '''cmd''' - This is the command player used. | * string '''cmd''' - This is the command that player used. | ||
* string '''parameters''' - This is the list of the parameters as a string. | * string '''parameters''' - This is the list of the parameters as a string. | ||
Line 36: | Line 36: | ||
== Related Events == | == Related Events == | ||
{{Squirrel/Events/Player}} | {{Scripting/Squirrel/Events/Player/onPlayerCommand}} |
Latest revision as of 09:17, 24 July 2014
This is called when a player uses a command.
Syntax
function onPlayerCommand( player, cmd, parameters )
Parameters
- string player - The player that use command.
- string cmd - This is the command that player used.
- string parameters - This is the list of the parameters as a string.
Example
This example command heal the player if they type /heal.
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "heal" )
{
if ( player.Health == 100 ) PrivMessage( player, "You have the health to maximum.");
else
{
PrivMessage( player, "You healed successfully.");
player.Health = 100;
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.