Scripting/Squirrel/Functions/PlaySound: Difference between revisions
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== Syntax == | == Syntax == | ||
<pre> | 1 | ||
<pre>PlaySound( world, sound, pos )</pre> | |||
2 | |||
<pre>PlaySound( world, sound, x, y, z )</pre> | |||
== Arguments == | == Arguments == | ||
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* ''int'' '''sound''' - The sound ID | * ''int'' '''sound''' - The sound ID | ||
* ''[[Scripting/Squirrel/Functions/Vector|Vector]]'' '''pos''' - The position of the sound to be played at | * ''[[Scripting/Squirrel/Functions/Vector|Vector]]'' '''pos''' - The position of the sound to be played at | ||
== Example == | == Example == | ||
<source lang=squirrel> | |||
{{ | function OnPlayerCommand( player,cmd , text ) | ||
{ | |||
if ( cmd == "sound" ) | |||
{ | |||
PlaySound( player.UniqueWorld , 30 , player.Pos ); | |||
} | |||
} | |||
</source> | |||
=== Notes === | === Notes === | ||
Use [[Scripting/Squirrel/Functions/Player.UniqueWorld|Player.UniqueWorld]] to play sound for a specific player. | |||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/Game_Functions}} | {{Scripting/Squirrel/Functions/Game_Functions}} | ||
[[Category:Scripting/Squirrel/Functions/Game_Functions]] |
Latest revision as of 18:03, 30 January 2017
This function will play a sound at a certain position.
Syntax
1
PlaySound( world, sound, pos )
2
PlaySound( world, sound, x, y, z )
Arguments
- int world - The world ID
- int sound - The sound ID
- Vector pos - The position of the sound to be played at
Example
function OnPlayerCommand( player,cmd , text )
{
if ( cmd == "sound" )
{
PlaySound( player.UniqueWorld , 30 , player.Pos );
}
}
Notes
Use Player.UniqueWorld to play sound for a specific player.