Scripting/Squirrel/Functions/GetWorldBounds: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
(Created page with "This function will get the world bounds of the server. == Syntax == <pre>GetWorldBounds( maxX, minX, maxY, minY )</pre> == Arguments == '''N/A''' == Return value == * ''...") |
No edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
== Syntax == | == Syntax == | ||
<pre>GetWorldBounds( | <pre>GetWorldBounds()</pre> | ||
== Return value == | == Return value == | ||
*[[Scripting/Squirrel/Functions/Bounds|''Bounds'']] '''worldbounds''' - the bounds | |||
* '' | |||
== Example == | == Example == | ||
<source lang="squirrel"> | |||
{ | function onScriptLoad() | ||
{ | |||
local boundaries = GetWorldBounds(); | |||
print( "Worldboundaries has been set to :" + boundaries.MaxX + "," + boundaries.MinX + "," + boundaries.MaxY + "," + boundaries.MinY ); | |||
return 1; | |||
} | |||
</source> | |||
=== Notes === | === Notes === | ||
Call [[OnScriptLoad]] were used in this example. More info about them in the corresponding pages. | |||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/Game_Functions}} | {{Scripting/Squirrel/Functions/Game_Functions}} | ||
[[Category:Scripting/Squirrel/Functions/Game_Functions]] |
Latest revision as of 18:05, 30 January 2017
This function will get the world bounds of the server.
Syntax
GetWorldBounds()
Return value
- Bounds worldbounds - the bounds
Example
function onScriptLoad()
{
local boundaries = GetWorldBounds();
print( "Worldboundaries has been set to :" + boundaries.MaxX + "," + boundaries.MinX + "," + boundaries.MaxY + "," + boundaries.MinY );
return 1;
}
Notes
Call OnScriptLoad were used in this example. More info about them in the corresponding pages.