Scripting/Squirrel/Functions/Vector: Difference between revisions

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This function will teleport to the player to any location.
This function defines a Vector3 variable thant works as a dot in 3D space.
 
== Syntax ==
== Syntax ==


<pre>Vector( X, Y, Z )</pre>
<pre>Vector( x, y, z )</pre>


== Arguments ==
== Arguments ==


* ''float'' '''X''' - X coordinate
* ''float'' '''x''' - X coordinate
* ''float'' '''Y''' - Y coordinate
* ''float'' '''x''' - Y coordinate
* ''float'' '''Z''' - Z coordinate
* ''float'' '''y''' - Z coordinate


== Functions ==
== Functions ==
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{{Scripting/Squirrel/Functions/Data Structures}}
{{Scripting/Squirrel/Functions/Data Structures}}
[[Category:Scripting/Squirrel/Functions/Data_Structures]]

Latest revision as of 18:01, 30 January 2017

This function defines a Vector3 variable thant works as a dot in 3D space.

Syntax

Vector( x, y, z )

Arguments

  • float x - X coordinate
  • float x - Y coordinate
  • float y - Z coordinate

Functions

Length()
Distance( vector )
Dot( vector )

Example

In the following example the player will teleport to the coordinates represented in X, Y, Z.

player.Pos = Vector( 190.12, -122.45, 455.32 );

Notes

Player.Pos were used in this example. More info about them in the corresponding pages.

Related Functions