Scripting/Squirrel/Functions/PlaySound: Difference between revisions
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<source lang=squirrel> | <source lang=squirrel> | ||
function OnPlayerCommand( player,cmd , text ) | function OnPlayerCommand( player,cmd , text ) | ||
{ | |||
if ( cmd == "sound" ) | if ( cmd == "sound" ) | ||
{ | { | ||
PlaySound( player.UniqueWorld , 30 , player.Pos ); | PlaySound( player.UniqueWorld , 30 , player.Pos ); | ||
} | } | ||
} | |||
</source> | </source> | ||
Line 29: | Line 31: | ||
{{Scripting/Squirrel/Functions/Game_Functions}} | {{Scripting/Squirrel/Functions/Game_Functions}} | ||
[[Category:Scripting/Squirrel/Functions/Game_Functions]] |
Latest revision as of 18:03, 30 January 2017
This function will play a sound at a certain position.
Syntax
1
PlaySound( world, sound, pos )
2
PlaySound( world, sound, x, y, z )
Arguments
- int world - The world ID
- int sound - The sound ID
- Vector pos - The position of the sound to be played at
Example
function OnPlayerCommand( player,cmd , text )
{
if ( cmd == "sound" )
{
PlaySound( player.UniqueWorld , 30 , player.Pos );
}
}
Notes
Use Player.UniqueWorld to play sound for a specific player.