Scripting/Squirrel/Functions/SetWastedSettings: Difference between revisions
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{{Scripting/Squirrel/Functions/Spawn_and_Wasted_Screen_Functions}} | {{Scripting/Squirrel/Functions/Spawn_and_Wasted_Screen_Functions}} | ||
[[Category:Scripting/Squirrel/Functions/Spawn_and_Wasted_Screen_Functions]] |
Latest revision as of 21:58, 30 January 2017
This function will set the appearence of the wasted screen when a player dies.
Syntax
SetWastedSettings( deathTime, fadeTime, fadeInSpeed, fadeOutSpeed, colour, corpseFadeDelay, corpseFadeTime )
Arguments
- int deathTime - The death time
- int fadeTime - The fade time
- float fadeInSpeed - The fade in speed
- float fadeOutSpeed - The fade out speed
- cRGB colour - The colour
- int corpseFadeDelay
- int corpseFadeTime
Example
The following example disables the wasted screen
function onScriptLoad()
{
SetWastedSettings( 0, 0, 0, 0, RGB(0,0,0), 0, 0)
}
Notes
Call onScriptLoad were used in this example. More info about them in the corresponding pages.