Announce: Difference between revisions
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(Created page with " == Syntax == <pre>Announce( message, playerTo, type )</pre> == Arguments == * ''Player'' '''playerTo''' - The player to...") |
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== Syntax == | == Syntax == | ||
<pre>Announce( | <pre>Announce( message, playerTo, type )</pre> | ||
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* ''string'' '''message''' - The message to send | * ''string'' '''message''' - The message to send | ||
* ''int'' '''type''' - The type of the message | * ''int'' '''type''' - The type of the message | ||
== Example == | |||
<source lang=js>function onPlayerCommand(player, cmd, text) | |||
{ | |||
if (cmd == "ann") | |||
{ | |||
if (!text) return ClientMessage("[#FF0000][Syntax]/ann <ID> <All/Nick/ID> <Text>", player, 0, 0, 0); | |||
local v = split(text, " "); | |||
if (v.len() < 3) return ClientMessage("[#FF0000][Syntax]/ann <ID> <All/Nick/ID> <Text>", player, 0, 0, 0); | |||
if (v[1].tolower() == "all") AnnounceAll(text.slice(v[0].len() + v[1].len() + 2), v[0].tointeger()); | |||
else Announce(text.slice(v[0].len() + v[1].len() + 2), FindPlayer(v[1]), v[0].tointeger()); | |||
} | |||
}</source> |
Latest revision as of 11:44, 25 April 2017
Syntax
Announce( message, playerTo, type )
Arguments
- Player playerTo - The player to send the message to
- string message - The message to send
- int type - The type of the message
Example
function onPlayerCommand(player, cmd, text)
{
if (cmd == "ann")
{
if (!text) return ClientMessage("[#FF0000][Syntax]/ann <ID> <All/Nick/ID> <Text>", player, 0, 0, 0);
local v = split(text, " ");
if (v.len() < 3) return ClientMessage("[#FF0000][Syntax]/ann <ID> <All/Nick/ID> <Text>", player, 0, 0, 0);
if (v[1].tolower() == "all") AnnounceAll(text.slice(v[0].len() + v[1].len() + 2), v[0].tointeger());
else Announce(text.slice(v[0].len() + v[1].len() + 2), FindPlayer(v[1]), v[0].tointeger());
}
}