Scripting/Squirrel/Client Functions: Difference between revisions

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== Script Functions ==
== Global Functions ==
=== Script Functions ===
* [[Scripting/Squirrel/Client_Functions/dofile|dofile]](string filename)
* [[Scripting/Squirrel/Client_Functions/dofile|dofile]](string filename)
* [[Scripting/Squirrel/Client_Functions/Script::LoadScript|Script::LoadScript]](string filename) <font color=green>// Same as dofile.</font>
* [[Scripting/Squirrel/Client_Functions/include|include]](string filename)
* [[Scripting/Squirrel/Client_Functions/print|print]](string text)
* [[Scripting/Squirrel/Client_Functions/print|print]](string text)
* [[Scripting/Squirrel/Client_Functions/Script::GetTicks|Script::GetTicks]]()
* [[Scripting/Squirrel/Client_Functions/Script::GetTicks|Script::GetTicks]]()
* [[Scripting/Squirrel/Client_Functions/Script::LoadScript|Script::LoadScript]](string filename)


== World Functions ==
=== World Functions ===
* [[Scripting/Squirrel/Client_Functions/World::FindPlayer|World::FindPlayer]](int id)
* [[Scripting/Squirrel/Client_Functions/World::FindPlayer|World::FindPlayer]](int id)
* [[Scripting/Squirrel/Client_Functions/World::FindLocalPlayer|World::FindLocalPlayer]]()
* [[Scripting/Squirrel/Client_Functions/World::FindLocalPlayer|World::FindLocalPlayer]]()
* [[Scripting/Squirrel/Client_Functions/World::FindVehicle|World::FindVehicle]](int id)
* [[Scripting/Squirrel/Client_Functions/World::FindVehicle|World::FindVehicle]](int id)


== Server Functions ==
=== System Functions ===
* [[Scripting/Squirrel/Client_Functions/Server::SendData|Server::SendData]](Stream stream)
* [[Scripting/Squirrel/Client_Functions/System::GetDate|System::GetDate]]([timestamp, [format]])
* [[Scripting/Squirrel/Client_Functions/System::GetTimestamp|System::GetTimestamp]]()


== Console Functions ==
=== Console Functions ===
* [[Scripting/Squirrel/Client_Functions/Console::Print|Console::Print]](string text)
* [[Scripting/Squirrel/Client_Functions/Console::Print|Console::Print]](string text)


== GUI Functions ==
=== GUI Functions ===
* [[Scripting/Squirrel/Client_Functions/GUI::GetMouseEnabled|GUI::GetMouseEnabled]]()
* [[Scripting/Squirrel/Client_Functions/GUI::GetMouseEnabled|GUI::GetMouseEnabled]]()
* [[Scripting/Squirrel/Client_Functions/GUI::SetMouseEnabled|GUI::SetMouseEnabled]](bool enabled)
* [[Scripting/Squirrel/Client_Functions/GUI::SetMouseEnabled|GUI::SetMouseEnabled]](bool enabled)
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== Data Types ==
== Data Types ==
{{Scripting/Squirrel/Functions/DataTypes}}
Types int, float, bool and string are built-in types. entity is not an actual type, but can be any of either Player, Vehicle or Building. The actual type can be detected from the return value of entity.Type which is respectively OBJ_PLAYER, OBJ_VEHICLE or OBJ_BUILDING for them.
 
The values of properties marked as read-only cannot be changed. If a property is marked as bound, then it means the instance of for example a Vector that you get from it is bound to the object. Therefore if you do var = player.Position;, var.X will always contain the player's X position, not the X position when var was assigned. To get an unbound vector, use var = Vector(player.Position);.
{{Scripting/Squirrel/Functions/Client_DataTypes}}
 
== GUI Types ==
{{Scripting/Squirrel/Functions/Client_GUITypes}}

Latest revision as of 08:18, 10 May 2018

Global Functions

Script Functions

World Functions

System Functions

Console Functions

GUI Functions

Data Types

Types int, float, bool and string are built-in types. entity is not an actual type, but can be any of either Player, Vehicle or Building. The actual type can be detected from the return value of entity.Type which is respectively OBJ_PLAYER, OBJ_VEHICLE or OBJ_BUILDING for them.

The values of properties marked as read-only cannot be changed. If a property is marked as bound, then it means the instance of for example a Vector that you get from it is bound to the object. Therefore if you do var = player.Position;, var.X will always contain the player's X position, not the X position when var was assigned. To get an unbound vector, use var = Vector(player.Position);.

Vector

  • Constructor Vector(x, y, z)
    • Parameter types: float, float, float
  • Constructor Vector(vector)
    • Parameter types: Vector
    • Creates a copy of the specified vector.
  • Property X
    • Type: float
  • Property Y
    • Type: float
  • Property Z
    • Type: float
  • Operator +
    • Return type: Vector
    • Adds the values of two vectors together and returns a new instance.

VectorScreen

  • Constructor VectorScreen(x, y)
    • Parameter types: int, int
  • Constructor VectorScreen(screenVector)
    • Parameter types: VectorScreen
    • Creates a copy of the specified screen vector.
  • Property X
    • Type: int
  • Property Y
    • Type: int

Colour

  • Constructor Colour(r, g, b, a)
    • Parameter types: int, int, int, int
  • Constructor Colour(r, g, b)
    • Parameter types: int, int, int
    • Alpha is set to 255.
  • Constructor Colour(colour)
    • Parameter types: Colour
    • Creates a copy of the specified colour.
  • Property R
    • Type: int
  • Property G
    • Type: int
  • Property B
    • Type: int
  • Property A
    • Type: int
  • Property Hex
    • Type: int

KeyBind

Key values are virtual key codes. When a keybind is created, events about it will start coming, no need to register the keybind anywhere. To make a keybind not send events anymore, all references to it must be removed.

You can use /recordkey in game to get a key code.

  • Constructor KeyBind(keyOne)
    • Parameter types: int
  • Constructor KeyBind(keyOne, keyTwo)
    • Parameter types: int, int
  • Constructor KeyBind(keyOne, keyTwo, keyThree)
    • Parameter types: int, int, int

RayTrace

When ray trace is created, the properties from it will contain the results.

  • Constructor RayTrace(start, end, flags)
    • Parameter types: Vector, Vector, flags
    • Flag values can be or-ed together with the | operator to select which types of entities it should check: RAY_BUILDING, RAY_PED, RAY_VEHICLE, RAY_OBJECT.
  • Property Collided (read-only)
    • Type: bool
    • True when the ray hit something.
  • Property Entity (read-only)
    • Type: entity
    • The entity that was hit, or null if nothing was hit. May also be null if the entity has been destroyed.
  • Property Position
    • Type: Vector
    • The position of the collision, or zero vector if nothing was hit.

Stream

Used to construct the packet to send to the server or to read the data sent by the server. Read functions cannot be used on streams that were created by the script. The format of the stream is little-endian, with the exception that strings are written as a big-endian 2-byte length followed by the characters. Check Server::SendData for sending the stream or event Server::ServerData for receiving it.

  • Constructor Stream()
    • Creates a new stream for writing, which can be sent to the server.
  • Function ReadByte()
    • Return type: int
    • Reads a single byte from the stream.
  • Function ReadInt()
    • Return type: int
    • Reads an integer (4 bytes) from the stream.
  • Function ReadFloat()
    • Return type: float
    • Reads a float (4 bytes) from the stream.
  • Function ReadString()
    • Return type: float
    • Reads a string from the stream.
  • Function WriteByte(value)
    • Parameter types: int. Return type: void
    • Writes a single byte to the stream.
  • Function WriteInt(value)
    • Parameter types: int. Return type: void
    • Writes an integer (4 bytes) to the stream.
  • Function WriteFloat(value)
    • Parameter types: float. Return type: void
    • Writes a float (4 bytes) to the stream.
  • Function WriteString(value)
    • Parameter types: string. Return type: void
    • Writes a string to the stream.
  • Property Error (read-only)
    • Type: bool
    • Whether writing exceeded the maximum stream size, or a read call tried to read past the end of the stream.

Player

  • Property Type (read-only)
    • Type: int
    • The type of this entity, always OBJ_PLAYER.
  • Property ID (read-only)
    • Type: int
  • Property Local (read-only)
    • Type: bool
    • Whether this is the local player.
  • Property Name (read-only)
    • Type: string
  • Property Health (read-only)
    • Type: float
  • Property Armour (read-only)
    • Type: float
  • Property Position (bound)
    • Type: Vector

Vehicle

Vehicle position and speed can only be changed if the vehicle is currently controlled by the current player (either a driver, passenger or the closest player).

  • Property Type (read-only)
    • Type: int
    • The type of this entity, always OBJ_VEHICLE.
  • Property ID (read-only)
    • Type: int
  • Property ModelIndex (read-only)
    • Type: int
  • Property Health (read-only)
    • Type: float
  • Property Position (bound)
    • Type: Vector
  • Property Speed (bound)
    • Type: Vector
  • Function GetOccupant(slot)
    • Parameter types: int. Return type: Player
    • The value passed to it is the slot number. 0 for driver, 1-8 for passengers.

Building

  • Property Type (read-only)
    • Type: int
    • The type of this entity, always OBJ_BUILDING.
  • Property ModelIndex (read-only)
    • Type: int
  • Property Position (read-only)
    • Type: Vector

GUI Types

GUIElement

There aren't actually any instances of GUIElement, but it is the base class for all other GUI element classes. This means that all properties and functions it has also work on other GUI elements. GUI element flags are used in several places, the available flag constants are:

  • GUI_FLAG_NONE
  • GUI_FLAG_VISIBLE
  • GUI_FLAG_DISABLED
  • GUI_FLAG_BACKGROUND
  • GUI_FLAG_BORDER
  • GUI_FLAG_SHADOW
  • GUI_FLAG_DRAGGABLE
  • GUI_FLAG_CLIP
  • GUI_FLAG_WRAP
  • GUI_FLAG_AUTO_RESIZE
  • GUI_FLAG_INHERIT_ALPHA
  • GUI_FLAG_ANIMATION
  • GUI_FLAG_TABSTOP
  • GUI_FLAG_MOUSECTRL
  • GUI_FLAG_KBCTRL
  • GUI_FLAG_SCROLLABLE
  • GUI_FLAG_TEXT_SHADOW
  • GUI_FLAG_TEXT_TAGS
  • GUI_FLAG_DEPTH_TEST
  • GUI_FLAG_3D_ENTITY
  • GUI_FLAG_CACHE_TEXTURE
  • GUI_FLAG_CHECKBOX_CHECKED
  • GUI_FLAG_EDITBOX_MASKINPUT
  • GUI_FLAG_LISTBOX_MULTISELECT
  • GUI_FLAG_LISTBOX_SORTING
  • GUI_FLAG_MEMOBOX_TOPBOTTOM
  • GUI_FLAG_SCROLLBAR_HORIZ
  • GUI_FLAG_WINDOW_TITLEBAR
  • GUI_FLAG_WINDOW_CLOSEBTN
  • GUI_FLAG_WINDOW_RESIZABLE


Function AddChild(element)

Parameter types: GUIElement. Return type: void.

Makes the specified element a child of this element.


Function IsChildOf(element)

Parameter types: GUIElement. Return type: bool.

Returns true if this element is the child of the specified element.


Function Detach()

Return type: void.

Detaches this element from its parent.


Function MoveForward()

Return type: void.

Moves the siblign element right in front of this one behind it.


Function MoveBackward()

Return type: void.

Moves the sibling element right behind this element to the front of it.


Function SendToTop()

Return type: void.

Moves this element on top of all other sibling elements.


Function SendToBottom()

Return type: void.

Moves this element to the bottom of all other sibling elements.


Property Position (bound)

Type: VectorScreen


Property Size (bound)

Type: VectorScreen


Property Position3D / Pos3D (bound)

Type: Vector


Property Rotation3D (bound)

Type: Vector


Property Size3D (bound)

Type: Vector


Function Set3DTransform(position, rotation, size)

Parameter types: Vector, Vector, Vector. Return type: void.

Sets the 3D transformation of this element.


Property Colour / Color (bound)

Type: Colour


Property TextColour / TextColor (bound)

Type: Colour


Property Alpha

Type: int


Property Text

Type: string


Property TextSize (read-only)

Type: VectorScreen

Size on the screen of the text in this element.


Property TextAlignment

Type: int

Sets the alignment of text. Available constants are:

  • GUI_ALIGN_LEFT
  • GUI_ALIGN_RIGHT
  • GUI_ALIGN_TOP
  • GUI_ALIGN_BOTTOM
  • GUI_ALIGN_CENTERV
  • GUI_ALIGN_CENTERH
  • GUI_ALIGN_CENTER


Property FontName

Type: string


Property FontSize

Type: int


Property FontFlags

Type: int

Available flag constants are:

  • GUI_FFLAG_NONE
  • GUI_FFLAG_BOLD
  • GUI_FFLAG_ITALIC
  • GUI_FFLAG_ULINE
  • GUI_FFLAG_STRIKE
  • GUI_FFLAG_NOAA
  • GUI_FFLAG_OUTLINE


Property TextPaddingTop

Type: int


Property TextPaddingBottom

Type: int


Property TextPaddingLeft

Type: int


Property TextPaddingRight

Type: int


Property Flags

Type: int


Function AddFlags(flags)

Parameter types: int. Return type: void.


Function RemoveFlags(flags)

Parameter types: int. Return type: void.

GUIButton

Constructor GUIButton()


Constructor GUIButton(position, size, colour)

Parameter types: VectorScreen, VectorScreen, Colour


Constructor GUIButton(position, size, colour, text)

Parameter types: VectorScreen, VectorScreen, Colour, string


Constructor GUIButton(position, size, colour, text, flags)

Parameter types: VectorScreen, VectorScreen, Colour, string, int

GUICanvas

Constructor GUICanvas()

GUICheckbox

Constructor GUICheckbox()


Constructor GUICheckbox(position, colour)

Parameter types: VectorScreen, Colour


Constructor GUICheckbox(position, colour, flags)

Parameter types: VectorScreen, Colour, int

GUIEditbox

Constructor GUIEditbox(position, size, colour)

Parameter types: VectorScreen, VectorScreen, Colour


Constructor GUIEditbox(position, size, colour, text)

Parameter types: VectorScreen, VectorScreen, Colour, string


Constructor GUIEditbox(position, size, colour, text, flags)

Parameter types: VectorScreen, VectorScreen, Colour, string, int


Property HasTextSelected (read-only)

Type: bool


Property TextSelection (read-only)

Type: string


Function SelectText(startIndex, endIndex)

Parameter types: int, int. Return type: void.


Property CursorPos

Type: int

GUILabel

Constructor GUILabel()


Constructor GUILabel(position, colour)

Parameter types: VectorScreen, Colour


Constructor GUILabel(position, colour, text)

Parameter types: VectorScreen, Colour, string


Constructor GUILabel(position, colour, text, flags)

Parameter types: VectorScreen, Colour, string, int

GUIListbox

Constructor GUIListbox()


Constructor GUIListbox(position, size)

Parameter types: VectorScreen, VectorScreen


Constructor GUIListbox(position, size, colour, selectedColour)

Parameter types: VectorScreen, VectorScreen, Colour, Colour


Constructor GUIListbox(position, size, colour, selectedColour, flags)

Parameter types: VectorScreen, VectorScreen, Colour, Colour, int


Property Items (read-only)

Type: array


Function AddItem(item)

Parameter types: string. Return type: void.


Function RemoveItem(item)

Parameter types: string. Return type: void.


Function Clean()

Return type: void.

Removes all items.


Property ItemCount (read-only)

Type: int


Property SelectedCount (read-only)

Type: int


Property SelectedColour (bound)

Type: Colour

Background colour of selected items.

GUIMemobox

Constructor GUIMemobox()


Constructor GUIMemobox(position, size, colour)

Parameter types: VectorScreen, VectorScreen, Colour


Constructor GUIMemobox(position, size, colour, flags)

Parameter types: VectorScreen, VectorScreen, Colour, int


Function AddLine(line)

Parameter types: string. Return type: void.


Function AddLine(line, colour)

Parameter types: string, Colour. Return type: void.


Function Clear()

Return type: void.


Property DisplayPos

Type: float


Property LineHeight

Type: int


Property LineCount (read-only)

Type: int


Property HistorySize

Type: int

GUIProgressBar

Constructor GUIProgressBar()


Constructor GUIProgressBar(position, size, colour)

Parameter types: VectorScreen, VectorScreen, Colour


Constructor GUIProgressBar(position, size, colour, selectedColour)

Parameter types: VectorScreen, VectorScreen, Colour, Colour


Constructor GUIProgressBar(position, size, colour, selectedColour, flags)

Parameter types: VectorScreen, VectorScreen, Colour, Colour, int


Constructor GUIProgressBar(position, size, colour, selectedColour, flags, endValue)

Parameter types: VectorScreen, VectorScreen, Colour, Colour, int, float


Property Value

Type: float


Property MaxValue

Type: float


Property BackgroundShade

Type: float


Property Thickness

Type: int


Property StartColour (bound)

Type: Colour


Property EndColour (bound)

Type: Colour

GUIScrollbar

Constructor GUIScrollbar()


Constructor GUIScrollbar(position, size)

Parameter types: VectorScreen, VectorScreen


Constructor GUIScrollbar(position, size, colour)

Parameter types: VectorScreen, VectorScreen, Colour


Constructor GUIScrollbar(position, size, colour, flags)

Parameter types: VectorScreen, VectorScreen, Colour, int


Function SetParams(contentSize, stepSize, barPosition, barSize)

Parameter types: float, float, float, float. Return type: void.


Property ContentSize

Type: float


Property StepSize

Type: float


Property BarSize

Type: float


Property BarPosition

Type: float


Property BackgroundShade / BGShade

Type: float

GUISprite

Constructor GUISprite()


Constructor GUISprite(fileName, position)

Parameter types: string, VectorScreen


Constructor GUISprite(fileName, position, colour)

Parameter types: string, VectorScreen, Colour


Constructor GUISprite(fileName, position, colour, flags)

Parameter types: string, VectorScreen, Colour, int


Property TextureSize

Type: VectorScreen


Property TopLeftUV

Type: Vector


Property BottomRightUV

Type: Vector


Function SetTexture(fileName)

Parameter types: string. Return type: void.


Function Resize()

Return type: void.

GUIWindow

Constructor GUIWindow()


Constructor GUIWindow(position, size, colour)

Parameter types: VectorScreen, VectorScreen, Colour


Constructor GUIWindow(position, size, colour, text)

Parameter types: VectorScreen, VectorScreen, Colour, string


Constructor GUIWindow(position, size, colour, text, flags)

Parameter types: VectorScreen, VectorScreen, Colour, string, int


Property DragOffset (read-only)

Type: VectorScreen


Property TitleColour (bound)

Type: Colour