Scripting/Squirrel/Functions/ReadIniBool: Difference between revisions
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=== Notes === | === Notes === | ||
The functions [[player.Name]], [[player.IsFrozen]], [[MessagePlayer]] and call [[OnPlayerJoin]] were also used in in this example. More info about them in the corresponding pages. | The functions [[http://wiki.vc-mp.org/wiki/Scripting/Squirrel/Functions/player.Name| player.Name ]], [[http://wiki.vc-mp.org/wiki/Scripting/Squirrel/Functions/player.IsFrozen| player.IsFrozen]], [[http://wiki.vc-mp.org/wiki/Scripting/Squirrel/Functions/MessagePlayer| MessagePlayer]] and call [[OnPlayerJoin]] were also used in in this example. More info about them in the corresponding pages. | ||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/INI Functions}} | {{Scripting/Squirrel/Functions/INI Functions}} | ||
[[Category:Scripting/Squirrel/Functions/INI_Functions]] |
Latest revision as of 18:15, 30 January 2017
This function reads a boolean value from an .ini file.
Syntax
bool ReadIniBool( string filename, string section, string var )
Arguments
- filename This is the name of the file
- section The section that contains the value you want read
- var The name of the variable
Example
This example will check whether the player has been frozen earlier and if so, freezes them on join.
function onPlayerJoin( player )
{
if ( ReadIniBool( "Players.ini", "Frozen", player.Name ) )
{
player.IsFrozen = true;
MessagePlayer( "Sorry, you have been frozen earlier! :)", player );
}
}
Notes
The functions [player.Name ], [player.IsFrozen], [MessagePlayer] and call OnPlayerJoin were also used in in this example. More info about them in the corresponding pages.