Scripting/Squirrel/Client Events/KeyBind::OnDown: Difference between revisions

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== Example ==
== Example ==


In this function i have chosen key "ENTER". When a player will press the key/button 'enter' it will inform the server that the player pressed the key. And the server will perform the work like a Command.
In this function I have chosen key "ENTER". When a player will press the key/button 'enter' it will inform the server that the player pressed the key. And the server will perform the work like a Command.


<source lang=squirrel>
<source lang=squirrel>
function Script::ScriptLoad()()
local enter = KeyBind( 0x0D ); // The Key Code of enter is 0x0D. We will use KeyBind function to set the key. And it is required.
{
enter <- BindKey( true, 0x0D, 0, 0 ); // The Key Code of enter is 0x0D . we will use bindkey function to set the key. And it is required.
}


function KeyBind::OnDown()
function KeyBind::OnDown( key )
{
{
if ( key == enter )
if ( key == enter )
{
{
print("you Successfully pressed the Key Enter.");
Console.Print( "You successfully pressed the Key Enter." );
}
}
}
}
</source>
</source>

Latest revision as of 15:30, 27 January 2017

This function allows the server to inform the player, that he pressed the key and and the key works like a command.

Syntax

function KeyBind::OnDown()

Parameters

  • key - The key player presses.

Example

In this function I have chosen key "ENTER". When a player will press the key/button 'enter' it will inform the server that the player pressed the key. And the server will perform the work like a Command.

local enter = KeyBind( 0x0D ); // The Key Code of enter is 0x0D. We will use KeyBind function to set the key. And it is required.

function KeyBind::OnDown( key )
{
	if ( key == enter )
	{
		Console.Print( "You successfully pressed the Key Enter." );
	}
}