OnObjectBump: Difference between revisions
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(Created page with "<code> function onObjectBump(object,player) { MessagePlayer("You've bumped in to object id: "+object,player) } </code> This example will message player when he touches a o...") |
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< | ==Description== | ||
This event is called when the player touches a object! | |||
==Syntax== | |||
<pre>onObjectBump(object,player)</pre> | |||
==Example== | |||
<source lang=squirrel> | |||
function onObjectBump(object,player) { | function onObjectBump(object,player) { | ||
MessagePlayer("You've bumped in to object id: "+object,player) | MessagePlayer("You've bumped in to object id: " + object, player) | ||
} | } | ||
</ | </source> | ||
== Related Functions == | |||
{{Scripting/Squirrel/Events/Object_Events}} | |||
[[Category:Scripting/Squirrel/Events/Object_Events]] |
Latest revision as of 13:32, 7 May 2019
Description
This event is called when the player touches a object!
Syntax
onObjectBump(object,player)
Example
function onObjectBump(object,player) {
MessagePlayer("You've bumped in to object id: " + object, player)
}
Related Functions
- onObjectShot( object, player, weapon )
- onObjectBump( object, player )