OnObjectShot: Difference between revisions
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This event is called when a player shoots an object. | This event is called when a player shoots an object. | ||
==Syntax== | ==Syntax== | ||
onObjectShot(object,player,weapon ) | <source lang=squirrel> | ||
onObjectShot(object,player,weapon); | |||
</source> | |||
==Example== | ==Example== | ||
< | <source lang=squirrel> | ||
MessagePlayer("You've shot object id "+object+" with weapon id "+weapon,player) | function onObjectShot(object, player, weapon) { | ||
}</ | MessagePlayer("You've shot object id " + object + " with weapon id " + weapon, player); | ||
} | |||
</source> | |||
== Related Functions == | |||
{{Scripting/Squirrel/Events/Object_Events}} | |||
[[Category:Scripting/Squirrel/Events/Object_Events]] |
Latest revision as of 13:34, 7 May 2019
Description
This event is called when a player shoots an object.
Syntax
onObjectShot(object,player,weapon);
Example
function onObjectShot(object, player, weapon) {
MessagePlayer("You've shot object id " + object + " with weapon id " + weapon, player);
}
Related Functions
- onObjectShot( object, player, weapon )
- onObjectBump( object, player )