Scripting/Squirrel/Client Events/Player::PlayerShoot: Difference between revisions
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<code lang="squirrel"> | <code lang="squirrel"> | ||
function Player::PlayerShoot(player, weapon, hitEntity, hitPosition) | function Player::PlayerShoot(player, weapon, hitEntity, hitPosition) | ||
{ | { | ||
Console.Print( player.ID + " Attacking. weapon "+weapon+"" ); | Console.Print( player.ID + " Attacking. weapon "+weapon+"" ); | ||
} | } | ||
Latest revision as of 22:31, 1 June 2017
Appears when the player fires
Syntax
player - The instance.
Arguments
None.
Example
Appears when the player fires
function Player::PlayerShoot(player, weapon, hitEntity, hitPosition)
{
Console.Print( player.ID + " Attacking. weapon "+weapon+"" );
}
Notes
This server-client