Server-side Scripting Resources: Difference between revisions
No edit summary |
|||
(3 intermediate revisions by one other user not shown) | |||
Line 22: | Line 22: | ||
|- | |- | ||
| style="padding:10px;" | | | style="padding:10px;" | | ||
==Introduction== | |||
Squirrel is a high level imperative/OO programming language, designed to be a powerful scripting tool that fits in the size, memory bandwidth, and real-time requirements of applications like games. | |||
Squirrel is inspired by languages like Python, Javascript and especially Lua. | |||
Squirrel's syntax is similar to C/C++/Java etc... but the language has a very dynamic nature like Python/Lua. | |||
== Scripts == | |||
The following is a list of example Squirrel scripts | |||
* [https://bitbucket.org/stormeus/vl8-pb400 0.4 Public Beta (#2 and #3) Script] | |||
* [http://forum.vc-mp.org/?topic=332.0 ADM Script] | |||
* [http://forum.vc-mp.org/?topic=418.0 Doomplay match] | |||
== Useful Resources == | == Useful Resources == | ||
Line 27: | Line 43: | ||
* [http://forum.vc-mp.org/?topic=1303.0 VC:MP Ingame Map Editor] | * [http://forum.vc-mp.org/?topic=1303.0 VC:MP Ingame Map Editor] | ||
== Reference == | |||
* [[Scripting/Squirrel/Functions|Server Functions]] | |||
* [[Scripting/Squirrel/Events|Server Events]] | |||
* [[Scripting/Squirrel/Constants|Constants]] | |||
== Tutorials / Documentation == | == Tutorials / Documentation == |
Latest revision as of 20:42, 22 June 2019
|