Scripting/Squirrel/Functions/Vector: Difference between revisions

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(Created page with "{{Scripting/Needs_Text}} == Syntax == <pre>Vector( X, Y, Z )</pre> == Arguments == * ''float'' '''X''' - X coordinate * ''float'' '''Y''' - Y coordinate * ''float'' '''Z''...")
 
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{{Scripting/Needs_Text}}
This function defines a Vector3 variable thant works as a dot in 3D space.
 
== Syntax ==
== Syntax ==


<pre>Vector( X, Y, Z )</pre>
<pre>Vector( x, y, z )</pre>


== Arguments ==
== Arguments ==


* ''float'' '''X''' - X coordinate
* ''float'' '''x''' - X coordinate
* ''float'' '''Y''' - Y coordinate
* ''float'' '''x''' - Y coordinate
* ''float'' '''Z''' - Z coordinate
* ''float'' '''y''' - Z coordinate


== Functions ==
<pre>Length()</pre>
<pre>Distance( vector )</pre>
<pre>Dot( vector )</pre>
== Example ==
== Example ==


{{Scripting/Needs_Example}}
In the following example the player will teleport to the coordinates represented in '''X''', '''Y''', '''Z'''.
<source lang=squirrel>
player.Pos = Vector( 190.12, -122.45, 455.32 );
</source>


=== Notes ===
=== Notes ===


[[Scripting/Squirrel/Functions/Player.Pos|Player.Pos]] were used in this example. More info about them in the corresponding pages.


== Related Functions ==
== Related Functions ==


{{Scripting/Squirrel/Functions/Data Structures}}
{{Scripting/Squirrel/Functions/Data Structures}}
[[Category:Scripting/Squirrel/Functions/Data_Structures]]

Latest revision as of 18:01, 30 January 2017

This function defines a Vector3 variable thant works as a dot in 3D space.

Syntax

Vector( x, y, z )

Arguments

  • float x - X coordinate
  • float x - Y coordinate
  • float y - Z coordinate

Functions

Length()
Distance( vector )
Dot( vector )

Example

In the following example the player will teleport to the coordinates represented in X, Y, Z.

player.Pos = Vector( 190.12, -122.45, 455.32 );

Notes

Player.Pos were used in this example. More info about them in the corresponding pages.

Related Functions