Scripting/Squirrel/Functions/Quaternion: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
No edit summary |
No edit summary |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
== Syntax == | == Syntax == | ||
Line 14: | Line 13: | ||
== Example == | == Example == | ||
{{ | <source lang="squirrel">function onPlayerCommand( player, cmd, passed ) | ||
{ | |||
if ( cmd == "resetangles" ) | |||
{ | |||
player.Angle = Quaternion(0, 0, 0, 0); | |||
} | |||
}</source> | |||
== Description == | |||
Quaternion is used to locate fourth dimensional points | |||
=== Notes === | === Notes === | ||
Prefer to use Vector as it is easier | |||
Line 22: | Line 34: | ||
{{Scripting/Squirrel/Functions/Data Structures}} | {{Scripting/Squirrel/Functions/Data Structures}} | ||
[[Category:Scripting/Squirrel/Functions/Data_Structures]] |
Latest revision as of 18:01, 30 January 2017
Syntax
Quaternion( X, Y, Z, W )
Arguments
- float X - X coordinate
- float Y - Y coordinate
- float Z - Z coordinate
- float W - Rotation
Example
function onPlayerCommand( player, cmd, passed )
{
if ( cmd == "resetangles" )
{
player.Angle = Quaternion(0, 0, 0, 0);
}
}
Description
Quaternion is used to locate fourth dimensional points
Notes
Prefer to use Vector as it is easier