Scripting/Squirrel/Functions/SetGravity: Difference between revisions

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(Created page with "This function will set the gravity of the game. == Syntax == <pre>SetGravity( gravity )</pre> == Arguments == * ''float'' '''gravity'''' - The gravity of the game (default...")
 
 
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== Arguments ==
== Arguments ==


* ''float'' '''gravity'''' - The gravity of the game (default is 0.008)
* ''float'' '''gravity''' - The gravity of the game (default is 0.008)


== Example ==
== Example ==
 
<source lang=squirrel>
{{Scripting/Needs_Example}}
else if ( cmd == "setgravity" )
 
{
if ( !text ) MessagePlayer( "Use /setgravity <Gravity>.", player );
else if ( !IsNum( text ) ) MessagePlayer( "Gravity must be an integer.", player );
else {
SetGravity(text.tointeger())
MessagePlayer( "Game gravity has been changed." , player );
}
}
</source>
=== Notes ===
=== Notes ===


== Related Functions ==
== Related Functions ==


{{Scripting/Squirrel/Functions/Server_Settings}}
{{Scripting/Squirrel/Functions/Server_Settings}}
[[Category:Scripting/Squirrel/Functions/Server_Settings _Functions]]

Latest revision as of 08:37, 26 April 2019

This function will set the gravity of the game.

Syntax

SetGravity( gravity )

Arguments

  • float gravity - The gravity of the game (default is 0.008)

Example

else if ( cmd == "setgravity" )
{
if ( !text ) MessagePlayer( "Use /setgravity <Gravity>.", player );
else if ( !IsNum( text ) ) MessagePlayer( "Gravity must be an integer.", player );
else {
SetGravity(text.tointeger())
MessagePlayer( "Game gravity has been changed." , player );
}
}

Notes

Related Functions