Scripting/Squirrel/Functions/GetServerName: Difference between revisions

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(Created page with "This function will get the server name. == Syntax == <pre>GetServerName()</pre> == Arguments == '''N/A''' == Return value == * ''string'' '''servername''' - The name of ...")
 
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== Example ==
== Example ==
 
The following example messages the server name ingame.
{{Scripting/Needs_Example}}
<source lang=squirrel>
 
function onPlayerCommand( player, cmd, text )
=== Notes ===
{
 
  If (cmd == "server")
      {
          Message("Server Name:" + GetServerName());
      }
}
</source>
== Notes ==
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages.


== Related Functions ==
== Related Functions ==


{{Scripting/Squirrel/Functions/Server_Settings}}
{{Scripting/Squirrel/Functions/Server_Settings}}
[[Category:Scripting/Squirrel/Functions/Server_Settings _Functions]]

Latest revision as of 19:14, 30 January 2017

This function will get the server name.

Syntax

GetServerName()

Arguments

N/A

Return value

  • string servername - The name of the server

Example

The following example messages the server name ingame.

function onPlayerCommand( player, cmd, text )
{
   If (cmd == "server")
       {
          Message("Server Name:" + GetServerName());
       }
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions