Scripting/Squirrel/Functions/CreatePickup: Difference between revisions
Jump to navigation
Jump to search
This wiki is using an old backup from 2020
Some information may be old/missing
No edit summary |
|||
Line 34: | Line 34: | ||
* ''bool'' '''isAuto''' - (Is auto respawn?) | * ''bool'' '''isAuto''' - (Is auto respawn?) | ||
== Example == | == Example 1 == | ||
The following example will create a pickup. which will be executed by onPickupPickedUp | |||
<source lang=squirrel> | |||
function onPlayerCommand( player, cmd, text ); | |||
{ | |||
if ( cmd == "pick1" ) | |||
{ | |||
CreatePickup(368, Vector(player.Pos.x, player.Pos.y, player.Pos.z)); | |||
} | |||
} | |||
</source> | |||
{{ | == Example 2 == | ||
The following example will create a pickup. which will be executed by onPickupPickedUp but could be directly used for few Pickups such as weapons, armour and health | |||
<source lang=squirrel> | |||
function onPlayerCommand( player, cmd, text ); | |||
{ | |||
if ( cmd == "armourpick" ) | |||
{ | |||
CreatePickup(368, player.World, 50, Vector(player.Pos.x, player.Pos.y, player.Pos.z), 255, true); | |||
} | |||
} | |||
</source> | |||
== Example 3 == | |||
The following example will create a pickup without Vector. which will be executed by onPickupPickedUp but could be directly used for few Pickups such as weapons, armour and health | |||
<source lang=squirrel> | |||
function onPlayerCommand( player, cmd, text ); | |||
{ | |||
if ( cmd == "armourpick" ) | |||
{ | |||
CreatePickup(368, player.World, 50, player.Pos.x, player.Pos.y, player.Pos.z, 255, true); | |||
} | |||
} | |||
</source> | |||
=== Notes === | === Notes === | ||
Call [[onPlayerCommand]] were used in this example. More info about them in the corresponding pages. | |||
== Related Functions == | == Related Functions == | ||
{{Scripting/Squirrel/Functions/Pickup_Functions}} | {{Scripting/Squirrel/Functions/Pickup_Functions}} |
Revision as of 14:42, 9 March 2016
This function will create a pickup.
Syntax
1
CreatePickup( model , pos )
2
CreatePickup( model, world, quantity, pos, alpha, isAuto )
3
CreatePickup( model, world, quantity, x, y, z, alpha, isAuto )
Arguments
1
- int model - The model of pickup.
- Vector pos - The pos of pickup.
2
- int model - The model of pickup.
- int world - The world of pickup.
- int quantity - The quantity of pickup.
- Vector pos - The pos of pickup.
- int alpha - The alpha of pickup.
- bool isAuto - (Is auto respawn?)
3
- int model - The model of pickup.
- int world - The world of pickup.
- int quantity - The quantity of pickup.
- float x - The x pos of pickup.
- float y - The y pos of pickup.
- float z - The z pos of pickup.
- int alpha - The alpha of pickup.
- bool isAuto - (Is auto respawn?)
Example 1
The following example will create a pickup. which will be executed by onPickupPickedUp
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "pick1" )
{
CreatePickup(368, Vector(player.Pos.x, player.Pos.y, player.Pos.z));
}
}
Example 2
The following example will create a pickup. which will be executed by onPickupPickedUp but could be directly used for few Pickups such as weapons, armour and health
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "armourpick" )
{
CreatePickup(368, player.World, 50, Vector(player.Pos.x, player.Pos.y, player.Pos.z), 255, true);
}
}
Example 3
The following example will create a pickup without Vector. which will be executed by onPickupPickedUp but could be directly used for few Pickups such as weapons, armour and health
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "armourpick" )
{
CreatePickup(368, player.World, 50, player.Pos.x, player.Pos.y, player.Pos.z, 255, true);
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.