Scripting/Squirrel/Functions/Vehicle.Lights: Difference between revisions
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This wiki is using an old backup from 2020
Some information may be old/missing
(Created page with "== Syntax == <pre>Vehicle.Lights = false; Vehicle.Lights = true;</pre>") |
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<pre>Vehicle.Lights = false; | <pre>Vehicle.Lights = false; | ||
Vehicle.Lights = true;</pre> | Vehicle.Lights = true;</pre> | ||
== Example == | |||
<pre>function onPlayerCommand ( player, cmd , text ) | |||
{ | |||
if ( cmd == "lights" ) | |||
{ | |||
if ( !text ) MessagePlayer("/lights (on/off)", player); | |||
else if ( text == "on" ) | |||
{ | |||
vehicle.Lights = true | |||
MessagePlayer("Vehicle lights have been turned on!", player); | |||
} | |||
else if ( text == "off" ) | |||
{ | |||
vehicle.Lights = false; | |||
MessagePlayer("Vehicle lights are turned off", player); | |||
} | |||
else MessagePlayer("You're not in any vehicle", player); | |||
} | |||
} | |||
</pre> | |||
== Notes == | |||
Function onPlayerCommand was used. |
Revision as of 06:05, 5 August 2015
Syntax
Vehicle.Lights = false; Vehicle.Lights = true;
Example
function onPlayerCommand ( player, cmd , text ) { if ( cmd == "lights" ) { if ( !text ) MessagePlayer("/lights (on/off)", player); else if ( text == "on" ) { vehicle.Lights = true MessagePlayer("Vehicle lights have been turned on!", player); } else if ( text == "off" ) { vehicle.Lights = false; MessagePlayer("Vehicle lights are turned off", player); } else MessagePlayer("You're not in any vehicle", player); } }
Notes
Function onPlayerCommand was used.