Scripting/Squirrel/Functions/Player.Frozen: Difference between revisions
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'''Example''' | '''Example''' | ||
<pre> | |||
function onPlayerCommand( player, cmd, text ) | function onPlayerCommand( player, cmd, text ) | ||
{ | { | ||
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else player.IsFrozen = true;//Finally freeze him | else player.IsFrozen = true;//Finally freeze him | ||
} | } | ||
} | }<pre/> | ||
'''Note''' - FindPlayer can be worked out with text/name or id of the player''' | '''Note''' - FindPlayer can be worked out with text/name or id of the player''' | ||
{{Scripting/Needs_Example}} | {{Scripting/Needs_Example}} |
Revision as of 11:24, 8 January 2015
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Syntax
player.IsFrozen = true; player.IsFrozen = false;
Example
function onPlayerCommand( player, cmd, text ) { if ( cmd == "free" ) { local plr = FindPlayer( text ); // text is the name of the player if ( !plr ) MessagePlayer( "Error: Player '" + text + "' is not online.", player );//Check status of player else player.IsFrozen = true;//Finally freeze him } OR if ( cmd == "free" ) { local plr = FindPlayer( 0 ); // id of the player if ( !plr ) MessagePlayer( "Error: Player '" + text + "' is not online.", player );//Check status of player else player.IsFrozen = true;//Finally freeze him } }Note - FindPlayer can be worked out with text/name or id of the player
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