Scripting/Squirrel/Functions/ResetWeaponData: Difference between revisions
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(Created page with "This function will reset a weapon's settings to the defaults. (damage, range, etc) == Syntax == <pre>ResetWeaponData( weaponID )</pre> == Arguments == * ''integer'' '''wea...") |
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{{Scripting/Squirrel/Functions/Weapon Functions}} | {{Scripting/Squirrel/Functions/Weapon Functions}} | ||
[[Category:Scripting/Squirrel/Functions/Weapon_Functions]] |
Latest revision as of 22:06, 30 January 2017
This function will reset a weapon's settings to the defaults. (damage, range, etc)
Syntax
ResetWeaponData( weaponID )
Arguments
- integer weaponID - model ID of weapon
Example
The following example will check if the data value of the weapon, from player's hand, was edited.
function onPlayerCommand( player, cmd, text );
{
if( cmd == "resetdatawep" )
{
if( !text || !IsNum(text) ) MessagePlayer( "Error - Correct syntax - '/" + cmd + " <weaponID>' !", player );
else if( text >= 1 || text <= 25 ) MessagePlayer( "Error - Weapon IDs are from 0 to 33 !", player );
else
{
ResetWeaponData( text.tointeger );
Message( "NEWS -> Weapon " + GetWeaponName( text ) + " received the default settings !" );
}
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.