Scripting/Squirrel/Functions/Player.UniqueID: Difference between revisions

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=== Notes ===
=== Notes ===
[[onPlayerJoin]] were used in this example. More info about them in the corresponding pages.
Call [[onPlayerJoin]] were used in this example. More info about them in the corresponding pages.

Revision as of 04:23, 4 March 2015

This will return player Unique ID.

Syntax

player.UniqueID

Example

function onPlayerJoin( player )
{
     ClientMessage( "pm >> Your Unique ID: " + player.UniqueID, player, 0, 255,  0 );
}

Notes

Call onPlayerJoin were used in this example. More info about them in the corresponding pages.