Scripting/Squirrel/Functions/Player.Skin: Difference between revisions
		
		
		
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This variable gets/sets the player skin.  | |||
== Syntax ==  | == Syntax ==  | ||
Getter  | |||
<pre>  | <pre>  | ||
player.Skin  | |||
</pre>  | |||
Setter  | |||
<pre>  | |||
player.Skin = value;  | |||
</pre>  | </pre>  | ||
Revision as of 19:35, 18 April 2016
This variable gets/sets the player skin.
Syntax
Getter
player.Skin
Setter
player.Skin = value;
Example
function onPlayerSpawn( player )
{
     ClientMessage( "-- > You have selected skin " + GetSkinName( player.Skin ) + ".", player, 255,249,57 );
}Notes
Call onPlayerSpawn were used in this example. More info about them in the corresponding pages.
Example 2
function onPlayerCommand( player, cmd, text )
{
    if ( cmd == "changeskin" )
    {
 player.Skin = text.tointeger();
    }
}Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.