Scripting/Squirrel/Functions/FindSphere: Difference between revisions
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(Created page with "Retrieve a sphere object from sphere's ID. == Syntax == <pre>FindSphere( id )</pre> == Arguments == * ''integer'' '''id''' - The sphere's ID. == Example == <source lang=s...") |
ProsuWANTED (talk | contribs) No edit summary |
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== Arguments == | == Arguments == | ||
* '' | * ''int'' '''id''' - The sphere's ID. | ||
== Example == | == Example == | ||
<source lang=squirrel> | <source lang=squirrel> | ||
function onPlayerCommand( player, cmd, text ) | |||
{ | |||
if ( cmd == "sphere" ) | if ( cmd == "sphere" ) | ||
{ | { | ||
Line 19: | Line 21: | ||
MessagePlayer( "[#ffffff] Teleport to sphere " + text + ".", player ); | MessagePlayer( "[#ffffff] Teleport to sphere " + text + ".", player ); | ||
} | } | ||
} | |||
</source> | </source> | ||
Revision as of 22:00, 1 July 2015
Retrieve a sphere object from sphere's ID.
Syntax
FindSphere( id )
Arguments
- int id - The sphere's ID.
Example
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "sphere" )
{
local sphere = FindSphere( text );
if ( !sphere ) MessagePlayer( "[#ffffff]Can't find sphere " + text + ".", player );
else player.Pos = sphere.Pos;
MessagePlayer( "[#ffffff] Teleport to sphere " + text + ".", player );
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages.