Scripting/Squirrel/Functions/FindSphere: Difference between revisions

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(Created page with "Retrieve a sphere object from sphere's ID. == Syntax == <pre>FindSphere( id )</pre> == Arguments == * ''integer'' '''id''' - The sphere's ID. == Example == <source lang=s...")
 
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== Arguments ==
== Arguments ==


* ''integer'' '''id''' - The sphere's ID.
* ''int'' '''id''' - The sphere's ID.


== Example ==
== Example ==
<source lang=squirrel>
<source lang=squirrel>
function onPlayerCommand( player, cmd, text )
{
     if ( cmd == "sphere" )
     if ( cmd == "sphere" )
     {
     {
Line 19: Line 21:
         MessagePlayer( "[#ffffff] Teleport to sphere " + text + ".", player );
         MessagePlayer( "[#ffffff] Teleport to sphere " + text + ".", player );
     }
     }
}
</source>
</source>



Revision as of 22:00, 1 July 2015

Retrieve a sphere object from sphere's ID.

Syntax

FindSphere( id )

Arguments

  • int id - The sphere's ID.

Example

function onPlayerCommand( player, cmd, text )
{
    if ( cmd == "sphere" )
    {
         local sphere = FindSphere( text );

         if ( !sphere ) MessagePlayer( "[#ffffff]Can't find sphere " + text + ".", player );
         else player.Pos = sphere.Pos;
         MessagePlayer( "[#ffffff] Teleport to sphere " + text + ".", player );
    }
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions