Scripting/Squirrel/Functions/CreateSphere: Difference between revisions

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'''1'''
'''1'''
* ''int'' '''player''' - The player to stream this sphere to. If player is null it will be shown to everyone
* [[Scripting/Squirrel/Functions#Player_Functions|''Player'']] | ''null'' '''player''' - The player to stream this sphere to. If player is null it will be shown to everyone
* ''int'' '''world''' - The world id
* ''int'' '''world''' - The world id
* ''Vector'' '''pos''' - The sphere pos
* [[Scripting/Squirrel/Functions/Vector|''Vector'']] '''pos''' - The sphere position
* ''int'' '''rgb''' - The sphere color
* [[Scripting/Squirrel/Functions/cRGB|''cRGB'']] '''rgb''' - The sphere color
* ''int'' '''radius''' - The diameter of the sphere
* ''int'' '''radius''' - The diameter of the sphere



Latest revision as of 21:38, 1 July 2015

This function will create a sphere.

Syntax

1

CreateSphere( player, world, pos, rgb, radius )

Arguments

1

  • Player | null player - The player to stream this sphere to. If player is null it will be shown to everyone
  • int world - The world id
  • Vector pos - The sphere position
  • cRGB rgb - The sphere color
  • int radius - The diameter of the sphere

Example

The following example will create a sphere

function onPlayerCommand( player, cmd, text );
{
 if ( cmd == "sph" )
 {
  CreateSphere( player, player.World, player.Pos, RGB(255, 0, 255), 2);
 }
}

Notes

Call onPlayerCommand were used in this example. More info about them in the corresponding pages.

Related Functions