Scripting/Squirrel/Functions/CreateCheckpoint: Difference between revisions

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(Created page with "CreateCheckpoint is the code for Create A CheckPoint it is Used in Racing Following Code is used for creating a checkoint CreateCheckpoint(player, world, pos, ARGB, radius)...")
 
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Player | null player - The player to stream this sphere to. If player is null it will be shown to everyone
Player | null player - The player to stream this checkpoint to. If player is null it will be shown to everyone
int world - The world id
int world - The world id
Vector pos - The sphere position
Vector pos - The checkpoint position
cRGB rgb - The sphere color
cRGB rgb - The checkpoint color
int radius - The diameter of the sphere
int radius - The diameter of the checkoint
Example
Example


The following example will create a sphere
The following example will create a checkpoint


function onPlayerCommand( player, cmd, text );
function onPlayerCommand( player, cmd, text );
{
{
  if ( cmd == "sph" )
  if ( cmd == "createcheckpoint" )
  {
  {
   CreateSphere( player, player.World, player.Pos, RGB(255, 0, 255), 2);
   CreateCheckpoint( null, 0, player.Pos, RGB(255, 0, 255), 2);
  }
  }
}
}


By Bryan_Fury


System By Bryan_Fury
System By Bryan_Fury

Revision as of 05:00, 28 July 2015

CreateCheckpoint is the code for Create A CheckPoint it is Used in Racing

Following Code is used for creating a checkoint


CreateCheckpoint(player, world, pos, ARGB, radius);


Player | null player - The player to stream this checkpoint to. If player is null it will be shown to everyone int world - The world id Vector pos - The checkpoint position cRGB rgb - The checkpoint color int radius - The diameter of the checkoint Example

The following example will create a checkpoint

function onPlayerCommand( player, cmd, text ); {

if ( cmd == "createcheckpoint" )
{
 CreateCheckpoint( null, 0, player.Pos, RGB(255, 0, 255), 2);
}

}


By Bryan_Fury

System By Bryan_Fury