Scripting/Squirrel/Functions/Player.Immunity: Difference between revisions
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This function will | This function will set a player's immunity to whatever % you type want. | ||
== Syntax == | == Syntax == | ||
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== Example == | == Example == | ||
The following example will set a player's immunity to | The following example will set a player's immunity to whatever % you type want. | ||
<source lang=squirrel> | <source lang=squirrel> | ||
function onPlayerCommand( player, cmd, text ); | function onPlayerCommand( player, cmd, text ); |
Revision as of 10:51, 27 August 2015
This function will set a player's immunity to whatever % you type want.
Syntax
1
player.Immunity = //Amount here, Max 255.
Arguments
1
- player <= This will find the player.
- Immunity <= This is the immunity you need to set.
Example
The following example will set a player's immunity to whatever % you type want.
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "im" )
{
if (!text) ClientMessage("/im <Nick> <Immunity>",player,255,255,0);
else
{
local plr = GetPlayer( GetTok( text, " ", 1 ) );
local im = GetTok( text, " ", 2, NumTok( text, " " ) );
plr.Immunity = im.tointeger();
ClientMessageToAll(player.Name+" has set "+plr.Name+"'s immunity to "+im+"!",198,213,0);
}
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages. Call ClientMessage were used in this example. More info about them in the corresponding pages. Call ClientMessageToAll were used in this example. More info about them in the corresponding pages.