Scripting/Squirrel/Functions/Player.Immunity: Difference between revisions
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== Syntax == | == Syntax == | ||
<pre> | <pre>Player.Immunity = '''DEC''';</pre> | ||
== Arguments == | == Arguments == |
Revision as of 19:04, 27 August 2015
This function will set a player's immunity to whatever % you type want.
Syntax
Player.Immunity = '''DEC''';
Arguments
1
- player <= This will find the player.
- Immunity <= This is the immunity you need to set.
Example
The following example will set a player's immunity to whatever % you type want.
function onPlayerCommand( player, cmd, text );
{
if ( cmd == "im" )
{
if (!text) ClientMessage("/im <Nick> <Immunity>",player,255,255,0);
else
{
local plr = GetPlayer( GetTok( text, " ", 1 ) );
local im = GetTok( text, " ", 2, NumTok( text, " " ) );
plr.Immunity = im.tointeger();
ClientMessageToAll(player.Name+" has set "+plr.Name+"'s immunity to "+im+"!",198,213,0);
}
}
}
Notes
Call onPlayerCommand were used in this example. More info about them in the corresponding pages. Call ClientMessage were used in this example. More info about them in the corresponding pages. Call ClientMessageToAll were used in this example. More info about them in the corresponding pages.