Scripting/Squirrel/Functions/Player.SetWantedLevel: Difference between revisions
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(Created page with "This function will get the wanted level of the player == Syntax == <pre>null player.SetWantedLevel( wantedLevel );</pre> *'''player''': the player who you want to get the w...") |
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{ | { | ||
player.SetWantedLevel(wantedLevel); | player.SetWantedLevel(wantedLevel); | ||
MessagePlayer( "Your wanted level is " + player.WantedLevel.tostring() , player ); //output player's wanted level | MessagePlayer( "Your wanted level is " + player.WantedLevel.tostring() , player ); //output player's wanted level in the chat box | ||
} | } | ||
} | } |
Revision as of 04:45, 29 January 2016
This function will get the wanted level of the player
Syntax
null player.SetWantedLevel( wantedLevel );
- player: the player who you want to get the wanted level from
- wantedLevel: the wanted level you want to set
Returns
Returns null
Example
function onPlayerCommand( player, cmd, wantedLevel )
{
if ( cmd=="mywanted" )
{
wantedLevel = wantedLevel.tointeger();
if ( wantedLevel )
{
if ( wantedLevel >= 0 && wantedLevel <= 6 )
{
player.SetWantedLevel(wantedLevel);
MessagePlayer( "Your wanted level is " + player.WantedLevel.tostring() , player ); //output player's wanted level in the chat box
}
}
}
}