Scripting/Squirrel/Functions/Checkpoint.Remove: Difference between revisions
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Now we may like to delete it when we get 0 players. | Now we may like to delete it when we get 0 players. | ||
<pre> | |||
function onPlayerPart( player ) | function onPlayerPart( player ) | ||
{ | { |
Revision as of 08:16, 24 February 2016
Checkpoint.remove : To use it, like others, you need to find the checkpoint, either using a name or by using FindCheckpoint() function For example
function onScriptLoad() { checkp_status = false }
Now lets create the checkpoint
function onPlayerJoin(player) { if(checkp_status == false) { cp <- CreateCheckpoint(null, 0, Vector( 132.42, 674.34, 12.6543 ), RGB( 255, 0,255 ), 2); checkp_status = true; } }
Now we may like to delete it when we get 0 players.
function onPlayerPart( player ) { if(GetPlayers() == 0) { cp.Remove(); checkp_status = false; } }
By someone