Scripting/Squirrel/Functions/Checkpoint.Radius: Difference between revisions

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To do it, 1st of all, you need to create a checkpoint.
To do it, 1st of all, you need to create a checkpoint.


== Syntax ==
<pre>Checkpoint.Radius = (int)Radius</pre>
== Arguments ==
int <b>Radius</b> - The size/Radius of the checkpoint
== Example ==
<pre>function onScriptLoad()
<pre>function onScriptLoad()
  {  
  {  
cp <- CreateCheckpoint(null, 0, Vector( 132.42, 674.34, 12.6543 ), RGB( 255, 0,255 ), 2);
cp <- CreateCheckpoint(null, 0, Vector( 132.42, 674.34, 12.6543 ), RGB( 255, 0,255 ), 2);
  }</pre>
  }
 
function onPlayerJoin( player )  
Then you may set it radius to differnt types
{
Now let's see
 
 
<pre>function onPlayerJoin( player )  
{  
if ( GetPlayers() >=3 )
if ( GetPlayers() >=3 )
{
{

Revision as of 08:31, 24 February 2016

Checkpoint.Radius : By using this function, You can set the radius of the checkpoint, that means how big the checkpoint will be. To do it, 1st of all, you need to create a checkpoint.

Syntax

Checkpoint.Radius = (int)Radius

Arguments

int Radius - The size/Radius of the checkpoint


Example

function onScriptLoad()
 { 
cp <- CreateCheckpoint(null, 0, Vector( 132.42, 674.34, 12.6543 ), RGB( 255, 0,255 ), 2);
 }
function onPlayerJoin( player ) 
{
if ( GetPlayers() >=3 )
{
cp.Radius = 2; 
}
}


By someone