Scripting/Squirrel/Functions/Player.Colour: Difference between revisions
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Doom Killer (talk | contribs) (Created page with "== Syntax == <pre>Player.Colour = RGB( Red, Green, Blue )</pre> == Example == This example will set a player's colour on scoreboard and radar to a random colour. <pre>func...") |
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<pre>Player.Colour = RGB( Red, Green, Blue )</pre> | <pre>Player.Colour = RGB( Red, Green, Blue )</pre> | ||
== Arguments == | |||
'''> Player''' - The player instance to set colour of. | |||
'''> RGB''' - A function used for defining colours in which Red, Green and Blue are the respective quantity of colours to add. | |||
== Example == | == Example == |
Revision as of 11:54, 4 March 2016
Syntax
Player.Colour = RGB( Red, Green, Blue )
Arguments
> Player - The player instance to set colour of. > RGB - A function used for defining colours in which Red, Green and Blue are the respective quantity of colours to add.
Example
This example will set a player's colour on scoreboard and radar to a random colour.
function onPlayerSpawn( player ) { player.Colour = RGB( rand() % 255, rand() % 255, rand() % 255 ); }