Scripting/Squirrel/Functions/BindKey: Difference between revisions
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=== Notes === | === Notes === | ||
* Callbacks [[onScriptLoad]] and [[onKeyDown]] were used in this example. More info about them in the corresponding pages. | |||
* [https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx Virtual Key Codes] — a list of keys and their key codes that can be used for keybinds |
Revision as of 10:43, 9 March 2016
BindKey allows the server to be informed when a player presses a key or a combination of up to three keys.
Syntax
BindKey(press, key1, key2, key3)
Arguments
- bool press - This is the bool for the key function to be called once the key is 'pressed' or 'released'
- int key1 - The primary key you bind it to, you can get the key codes from here
- int key2 The second key that needs to be pressed for this bind, or zero if not needed.
- int key3 The third key that needs to be pressed for this bind, or zero if not needed.
Example
The following example will bind the left-shift key for a player and will send him a message when he player presses that key:
function onScriptLoad()
{
lshift <- BindKey(true, 0xA0, 0, 0);
}
function onKeyDown( player, key )
{
if( key == lshift )
{
MessagePlayer( ">> You pressed the left shift key", player );
}
}
Notes
- Callbacks onScriptLoad and onKeyDown were used in this example. More info about them in the corresponding pages.
- Virtual Key Codes — a list of keys and their key codes that can be used for keybinds