Scripting/Squirrel/Functions/BindKey: Difference between revisions

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=== Notes ===
=== Notes ===


Call [[onScriptLoad]] and [[onKeyDown]] were used in this example. More info about them in the corresponding pages.
* Callbacks [[onScriptLoad]] and [[onKeyDown]] were used in this example. More info about them in the corresponding pages.
* [https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx Virtual Key Codes] — a list of keys and their key codes that can be used for keybinds

Revision as of 10:43, 9 March 2016

BindKey allows the server to be informed when a player presses a key or a combination of up to three keys.

Syntax

BindKey(press, key1, key2, key3)

Arguments

  • bool press - This is the bool for the key function to be called once the key is 'pressed' or 'released'
  • int key1 - The primary key you bind it to, you can get the key codes from here
  • int key2 The second key that needs to be pressed for this bind, or zero if not needed.
  • int key3 The third key that needs to be pressed for this bind, or zero if not needed.

Example

The following example will bind the left-shift key for a player and will send him a message when he player presses that key:

function onScriptLoad()
{
    lshift <- BindKey(true, 0xA0, 0, 0);
}

function onKeyDown( player, key )
{
    if( key == lshift )
    {
        MessagePlayer( ">> You pressed the left shift key", player );
    }
}

Notes

  • Callbacks onScriptLoad and onKeyDown were used in this example. More info about them in the corresponding pages.
  • Virtual Key Codes — a list of keys and their key codes that can be used for keybinds